These are the Rules by which the DHPL play. You can download a copy of the Rules here 1. THE GAME The game shall be known as 8 Ball Pool and referred to in these rules as "The Game". It is intended that players and teams should play 8 Ball Pool in the true spirit of the game and in a sportsmanlike manner. 2. REQUIREMENTS OF THE GAME The game is played on a rectangular 6-pocket table with 15 balls plus a cue ball. The table is marked as indicated below: The cloth will be marked with a "baulk line" being a straight line drawn from cushion to cushion, parallel to, and one fifth of the length of the table from the face of the cushion that lies the greatest distance from the spot. Basically this means that you measure down from the top of the table (opposite end to the black spot) a distance equal to one fifth of the length of the table and draw the line across the table. The cloth will be marked with a "spot" at the position where a straight line, drawn diagonally from the centre of a side pocket to the centre of a corner pocket, would intersect with a straight line drawn from the centre of the opposite side pocket to the centre of the other corner pocket (The black spot). The 'D' is a semi-circle with a diameter of 1/3 of the width of the playing area (so a radius of 1/6). Balls comprise of two numbered, 1-7 which are solid coloured balls, 9-15 are striped coloured balls or red, the 8 ball is a solid colour black. Alternatively, the numerical groups 1-7 and 9-15 may be represented by two different sets of 7 coloured balls. Usually red replaces stripes (9-15), yellow replace solid (1-7). Balls in the two groups are known as object balls. 3. OBJECT OF THE GAME The player or team pocketing all their group of object balls in any order, and then legally pocketing the 8 ball, wins the game. 4. COMMENCEMENT OF THE GAME (OR RE-START) A. The balls are racked as illustrated below with the 8 ball (black) on the 8 ball spot, which is at the intersection of the centre and corner pockets. B. Order of play is determined by the flip of a coin. The winner of the flip has the option of breaking, or requesting their opponent to do so. C. The opening player plays at the triangle of object balls by striking the cue ball from within the D. An object ball must be pocketed, or at least TWO object balls hit any cushion. Failure to do so is a foul break and will result in the balls be re-racked as per rule sheet. The opposing player then starts the game with two visits. D. If the 8 ball (black) is pocketed from the break shot, the balls will be re-racked and the game will be restarted by the same player. No penalty will be incurred. This applies even if other balls, including the cue ball, are pocketed, or leave the playing surface ("off the table"). E. On the first occasion a player legally pockets an object ball, including following a foul, then that ball denotes their group, unless one or more of both groups are pocketed, the player MUST then nominate a group before play continues. F. If no object ball is pocketed from a legal break, then the players continue alternatively playing at either group until such a time as a legal pot is made, which decides the player's group. G. If a foul is committed, (other than as in Rule 4(D)), and one or more object balls are pocketed before playing groups are decided, then those balls are ignored in determining the groups to be played. The oncoming player may play at any ball on the table, including the 8 ball (black) for the first shot, the first legal pot to determine the group as in Rule 4(E). H. If a ball, or balls, are legally pocketed, this entitles the player to one additional shot and this continues until the player either: 1. Fails to pocket one of their own set of allocated balls, or; 2. Commits a foul at any time. I. Combination shots are allowed, providing the player hits one of their own group first, or any ball with the first shot following any foul (see Rule 6 (C)). 5. FOULS A. In off (cue ball pocketed). B. Hitting an opponent’s ball(s) with the cue ball on first impact of the cue ball, except with the first shot following any foul. C. Failing to hit any ball with the cue ball, except where Rule 8(C) applies. D. Jump shot - defined as when the cue ball jumps over any part of any ball before making contact with any ball. E. Hitting the 8 ball (black) with the cue ball on first impact of the cue ball before all their own group are pocketed, except with the first shot following any foul. F. Potting any opponent's ball, except with the first shot following any foul. G. Ball off the table. 1. Any object ball or the 8 ball (black), shall be returned to the 8 ball spot (see Rule 4 (A)), or as near as possible to that spot without touching any other ball, in direct line between that spot and the centre of the string line. 2. If the cue ball, then the cue ball played from in hand (see Rule 8 (B) general). A ball shall be deemed "off the table" if it comes to rest anywhere other than on the bed of the table. H. If a player's body or clothing should touch any ball. I. Player not having at least part of one foot on the floor. J. Playing or touching with the cue any ball other than the cue ball. K. Striking the cue ball with any part of the cue other than the tip. L. Playing out of turn. M. Playing before all balls have come to rest. N. Playing before any ball(s) require re-spotting. O. Striking the cue ball with the cue more than once. P. Push shot - defined as where the cue tip remains in contact with the cue ball for more than the momentary time commensurate with a normal stroked shot, or the cue tip remains in contact with the cue ball once it has commenced its forward motion. R.  Foul break, failing to pot an object ball or drive at least two object balls to hit any cushions. 6. PENALTY FOLLOWING ANY FOUL A. Following any foul the offending player loses their next visit to the table, giving their opponent two consecutive visits to the table B. If the cue ball has come to rest on the playing surface, then the player having two visits will proceed to play from where the cue ball lies. C.  On the first shot only of the first visit, the oncoming player may, without nomination, play the cue ball on to any ball without penalty, including any opponent's ball(s), or 8 ball (black). If any object ball(s) is pocketed directly, or by combination, the player is deemed to have pocketed a legal ball(s), and continues with the first visit. However, the player must not pot the 8 ball (black), which would mean loss of game. Except if the player is on the 8 ball (black), then the game would be won. When the player fails to pot a ball on the first or subsequent shot of the first visit, play then continues with the second visit. The second visit is deemed to have started when the cue ball is struck on the first shot of the second visit. 7. LOSS OF GAME A. If a player pockets the 8 ball (black) before all the balls in their own group, except on the break (see Rule 4D)), the player loses the game. B. A player going in off the 8 ball (black) when the 8 ball (black) is pocketed, loses the game. C. A player pocketing the 8 ball (black) and any other ball on the same shot will lose the game. Except following a foul when only the 8 ball (black) and ball(s) of the opponents group are on the table, then with the first shot of the first visit, the player may legally pocket the 8 ball (black) as well as ball(s) of the opponent's group by any combination and in any order. D.  A player who clearly fails to make any attempt to play a ball of their own group will lose the game. 8. GENERAL A. Touching ball. 1. Touching opponent's ball or 8 ball (black), the player MUST play away and hit a ball of their own group. Except on the first shot of the first visit following any foul, this entitles the player to play any ball, but must still play away without moving the touching ball, else that would be deemed a push shot and a foul. 2. Touching any ball the player is legally entitled to play, the player may; i. Play away from the touching ball, and be deemed to have played that ball. Should the cue ball fail to make contact with any ball, or strike the opponents ball, or 8 ball (black), then the shot is fair, no foul. B. Cue ball in hand When a player has the cue ball in hand, the ball is played from the D, and in any direction. C. Player in control A player is said to be in control of the table from the time their body, cue, or clothing touches the table prior to their shot, throughout the visit, and up until the opponent does likewise prior to their visit. Any ball(s) which fall into pockets during this period, (including the 8 ball (black)). D. Completion of game. The game is completed when the 8 ball (black) is pocketed legally in a nominated pocket, and all the remaining balls have come to rest, except on the break (see Rule 4(D)). 9. STALEMATE Should any situation arise whereby a legal shot is IMPOSSIBLE to play, then the game shall be restarted by the player who started that frame, whether this situation has been arrived at by accident or design. If in the opinion of the Team Captains neither player is allowing the game to progress, or a stalemate situation has arisen, then the game shall be restarted by the player who started that frame. The Team Captains shall not allow numerous visits with neither player making any attempt to make the opening pot which decides the playing groups (unless it is felt that progress is being made). If the player who started that frame did so by virtue of their opponent making a foul break, that player will break on any restart, not the opponent who made the foul break. 10. GUIDANCE A. The term "SHOT" means striking the cue ball once. B. The term "VISIT" refers to the one turn at the table comprising of one or a series of shots. C. The term "BREAK" refers to the first shot of a game, or the first shot of a game being restarted. D.  Coaching is deemed unsportsmanlike behaviour. (see Rule 1).
Dengie Hundred Pool League
Rules
DHPL @ 2015